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XNA for WinRT

I've written several games for WP7 using XNA or XNA/Silverlight hybrids. I have thousands of hours invested into that codebase. Unless XNA works on WinRT, I won't be able to port my WP7 apps over to WinRT.

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    cheche shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    6 comments

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      • Shaun TonstadShaun Tonstad commented  ·   ·  Flag as inappropriate

        It isn't enough to have a third-party fill in this hole left by Microsoft. The Mono project does not offer the level of polish or care and feeding associated with a Microsoft release. This is not a technical roadblock for Microsoft, it is political.

      • Matt WhitfieldMatt Whitfield commented  ·   ·  Flag as inappropriate

        Guys, in case you're not aware, the monogame team have XNA -> WinRT compatibility on their roadmap

      • TomTom commented  ·   ·  Flag as inappropriate

        MS! Please tell us. What will be the feature of XNA?
        What will be a feature of Silverlight?
        What will be a feature of Metro?
        What will be a feature of WinRT, WinRP?

      • Lars KemmannLars Kemmann commented  ·   ·  Flag as inappropriate

        Agreed, @che! Compatibility has always been Microsoft's secret weapon for solving the chicken-and-egg problem of new platforms - so it would be crazy for them to ignore XNA on WinRT. I hope to see this available in the next 6-12 months.

      • cheche commented  ·   ·  Flag as inappropriate

        It seems like there is a great opportunity to narrow the app gap by making all the existing XBox Live games run as Metro apps, not to mention all the WP7 XNA games.

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