XNA for WinRT
I've written several games for WP7 using XNA or XNA/Silverlight hybrids. I have thousands of hours invested into that codebase. Unless XNA works on WinRT, I won't be able to port my WP7 apps over to WinRT.
6 comments
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Shaun Tonstad commented
It isn't enough to have a third-party fill in this hole left by Microsoft. The Mono project does not offer the level of polish or care and feeding associated with a Microsoft release. This is not a technical roadblock for Microsoft, it is political.
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Dean Ellis
commented
For the 107 people intersted in XNA on WinRT, the MonoGame project already has a number of games in the windows 8 store. ARMED being one of them (http://apps.microsoft.com/webpdp/en-us/app/armed/a080e316-b7ff-4d81-831c-2967a9c2357d).
If you want to port your XNA games to metro, the develop3d branch MonoGame can help you do it.
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Matt Whitfield
commented
Guys, in case you're not aware, the monogame team have XNA -> WinRT compatibility on their roadmap
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Tom
commented
MS! Please tell us. What will be the feature of XNA?
What will be a feature of Silverlight?
What will be a feature of Metro?
What will be a feature of WinRT, WinRP? -
Lars Kemmann
commented
Agreed, @che! Compatibility has always been Microsoft's secret weapon for solving the chicken-and-egg problem of new platforms - so it would be crazy for them to ignore XNA on WinRT. I hope to see this available in the next 6-12 months.
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che
commented
It seems like there is a great opportunity to narrow the app gap by making all the existing XBox Live games run as Metro apps, not to mention all the WP7 XNA games.