I suggest you ...

XNA 5

Please continue to work on XNA. It's a great way for indie game developers like myself to make games and give them to the world. XNA gave us the ability to put our games, easily, on the most popular platforms, and to just dump XNA would be therefor heartbreaking... I implore you to keep working on XNA so we C# developers can still make amazing games!

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    Charles JacksonCharles Jackson shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    310 comments

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      • AnonymousAnonymous commented  ·   ·  Flag as inappropriate

        I spent a great deal of time learning XNA - Microsoft's handling of the deprecation (keeping everyone guessing) was deplorable. I jumped to Monogame once it was finally confirmed that XNA was getting chopped, and I'd sooner drop developing for Microsoft than have to spend ages re-skilling to something else, especially if that "something else" is Unity or a similar drag-and-drop kind of tool.

        Let's see XNA 5 - or at least full support for Monogame!

      • JamieJamie commented  ·   ·  Flag as inappropriate

        I'm still using XNA 4 right now.... I would love to see an XNA 5.

      • AnonymousAnonymous commented  ·   ·  Flag as inappropriate

        As a programmer with some interest in game development XNA is ideal. If you're the other way around (a game developer with some interest in programming) Unity might be a better fit, but for me XNA is just great. More development and improvements would be much appreciated.

      • Anonymous commented  ·   ·  Flag as inappropriate

        I agree 100 percent. Please keep XNA alive und develop it further or give us a similair (managed) solution. XNA was unique and truely great.

      • SergeySergey commented  ·   ·  Flag as inappropriate

        MICROSOFT!!!!
        Возьмите ядро sharpdx и переделайте под xna! Ну это же не так сложно, как делать его с нуля!

      • Anonymous commented  ·   ·  Flag as inappropriate

        300 comments and 20,000 votes is good. But Microsoft will probably just ignore this suggestion, just like they have done with the suggestion to update VB6 programming.

      • Rob TillRob Till commented  ·   ·  Flag as inappropriate

        Personally, I'd rather Microsoft just support the MonoGame project directly and help improve it ;)

      • LegacyOfHerotLegacyOfHerot commented  ·   ·  Flag as inappropriate

        The future of computing is real-world interaction. No longer just spreadsheets and documents, its accelerometers, speech recognition / synthesis, Kinect and other sensors. We need to think bigger than "just" XNA, the windows codebase supports loads of cool stuff but its spread over a dozen SDKs and hundreds of class libraries. Three different libraries for Speech...WTF?
        Bring them all together in a single, consistent codebase.

      • RB WhitakerRB Whitaker commented  ·   ·  Flag as inappropriate

        @MichaelStrange, the catch with that link is that it appears to be some random guy who has essentially hacked the old installer into a new installer and posted it on CodePlex. The XNA EULA is very clear that this kind of thing is illegal. Microsoft hasn't gone after it in the time it's been there yet, so maybe they don't care as much as their EULA would imply. Something like that would probably do the trick if we could get it officially backed by Microsoft, but we haven't yet.

      • IsaacIsaac commented  ·   ·  Flag as inappropriate

        Okay, I know I just posted about loving XNA (I really do!). But I just found out that Shawn Hargreaves is the person spearheading Win2D. For those who don't know Shawn is pretty much the physical manifestation of XNA. In short, I will continue working on my XNA projects but I think it would be a good idea to jump into Win2D while it is in its very early stages of development. I'll always be behind any effort to resurrect XNA. At this point I feel if XNA lives on in any capacity it will be in the form of Win2D and maybe a Win3D project in the future. The Win2D project is in it's super-early stages of development right now and is focusing on 2D UI centric graphics at the moment but I am sure it will evolve over time.

        http://blogs.windows.com/buildingapps/2014/09/05/introducing-win2d-gpu-accelerated-2d-graphics-programming-in-the-windows-runtime/

      • AnonymousAnonymous commented  ·   ·  Flag as inappropriate

        I wish people would stop posting about Monogame, Unity3D, and other things not XNA. This isn't what this is for. Thanks

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