Allow .NET games on Xbox One
Yesterday was announced that Xbox One will allow indie developer to easily publish games on Xbox One.
Lots of indie developers and small game company are using .NET to develop games. Today, we are able to easily target several Windows platforms (Windows Desktop, Windows RT and Windows Phone 8) as well as other platforms thanks to Mono from Xamarin.
As we don't know yet the details about this indie developer program for Xbox One, we would love to use .NET on this platform - with everything accessible, from latest 4.5 with async, to unsafe code and native code access through DLLImport (and not only through WinRT components)
Please make .NET a compelling game development alternative on Xbox One!
Thanks to everyone for contributing to this UserVoice request. As was tweeted by @joebelfiore during BUILD 2014, support for C# development will be coming to Xbox. Please stay tuned for more information. The .NET Blog (http://blogs.msdn.com/dotnet) is the best way to stay up to date with the latest in .NET.
mephist chan commented
This should be an important move for all .Net developers, I love .Net, so please....
I have an eight year / half million dollar investment in an Indie 2d vector graphic/ physics based/ Silverlight Game. ( if i count my time at my salary and the people ive paid ) . IM SICK OF HEARING ABOUT UNITY 2D! people say WPF and SL were not meant for games but they work fine and i don't use sprites, i use 2D vectors like FLASH . performance was OK.. But on the phone in screwed! 5 fps.. ! AFTER SL 5 you added 40% performance and XNA sound so i though it was a FLASH contender. I was lead on then left high and dry .. Please make RT and XAML fast enough.. to animate at least a few hundred items on a phone! or get with Intel and make some Atom Phones. And i new radial brush, a true replacement for Silverlight 6... preferably and update to SL 6 but at least make RT XAML and upgrade path for me.
Matthew Leibowitz commented
This is the Windows 10 UAP bits?
Adam Carr commented
Please give us more information! I've been looking forward to this for ages. Not asking for miracles, but a genuine progress report would be helpful.
A year and a half later and we still have no details about this...
I'm looking for it.........................!
Cristian Zerbinati commented
XNA 5 for Xbox One!!!! Please!
Much as I like Unity3D for what it is, it is not what most of us seem to have been thinking when we voted for this topic. While it can build for XBox One, it is not a game library or even graphics library written in C# or .Net. The core is C++, and it only uses C# as a scripting language.
Lying is not a nice thing to do, Habib. 1 year passed and you did not keep your promise.
Daniel Armstrong commented
Data Now commented
Microsoft quit paying your chiefs and fat cat consultants and get down and dirty with us developers by making us a dotNet game toolset and / or XNA successor rather than letting Unity3D 5 crowd dominate. BTW google is laughing at your phone fails, so FOCUS on the real workers and eager coders with a gaming bent, microsoft.
Nearly a year since the last update, Microsoft. It's GDC this week and it's about time we heard some more on where you are with this. Unity is not good enough - we want XNA5 or official Monogame support for the XB1.
ДАЕШЬ XNA 5!!!
Shaun Tonstad commented
If .NET support for XBOX One was announced why is this "under review"? Shouldn't it be "Planned?
Is losing inventive indies to PS4 (via MonoGame) really a viable option for Microsoft today?
Lying is not good, Habib.
you know how they say you don't truly appreciate what you have
till its gone >> "XNA"
So what is the status on this one? Please let us know!!!
I vote for shapdx.net to support indiego xbox one program.
And kinect 2 .net sdk should be on xbox one.
Is your competitors application written in .NET. Would you like to see how their code is written to better your program. Try This: http://architects.dzone.com/articles/decompiling-net-applications