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Allow .NET games on Xbox One

Yesterday was announced that Xbox One will allow indie developer to easily publish games on Xbox One.

Lots of indie developers and small game company are using .NET to develop games. Today, we are able to easily target several Windows platforms (Windows Desktop, Windows RT and Windows Phone 8) as well as other platforms thanks to Mono from Xamarin.

As we don't know yet the details about this indie developer program for Xbox One, we would love to use .NET on this platform - with everything accessible, from latest 4.5 with async, to unsafe code and native code access through DLLImport (and not only through WinRT components)

Please make .NET a compelling game development alternative on Xbox One!

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    xoofxxoofx shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    285 comments

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      • Anonymous commented  ·   ·  Flag as inappropriate

        I have an eight year / half million dollar investment in an Indie 2d vector graphic/ physics based/ Silverlight Game. ( if i count my time at my salary and the people ive paid ) . IM SICK OF HEARING ABOUT UNITY 2D! people say WPF and SL were not meant for games but they work fine and i don't use sprites, i use 2D vectors like FLASH . performance was OK.. But on the phone in screwed! 5 fps.. ! AFTER SL 5 you added 40% performance and XNA sound so i though it was a FLASH contender. I was lead on then left high and dry .. Please make RT and XAML fast enough.. to animate at least a few hundred items on a phone! or get with Intel and make some Atom Phones. And i new radial brush, a true replacement for Silverlight 6... preferably and update to SL 6 but at least make RT XAML and upgrade path for me.

      • Adam CarrAdam Carr commented  ·   ·  Flag as inappropriate

        Please give us more information! I've been looking forward to this for ages. Not asking for miracles, but a genuine progress report would be helpful.

      • JackJack commented  ·   ·  Flag as inappropriate

        A year and a half later and we still have no details about this...

      • MouseCoderMouseCoder commented  ·   ·  Flag as inappropriate

        Much as I like Unity3D for what it is, it is not what most of us seem to have been thinking when we voted for this topic. While it can build for XBox One, it is not a game library or even graphics library written in C# or .Net. The core is C++, and it only uses C# as a scripting language.

      • Anonymous commented  ·   ·  Flag as inappropriate

        Lying is not a nice thing to do, Habib. 1 year passed and you did not keep your promise.

      • Data NowData Now commented  ·   ·  Flag as inappropriate

        Microsoft quit paying your chiefs and fat cat consultants and get down and dirty with us developers by making us a dotNet game toolset and / or XNA successor rather than letting Unity3D 5 crowd dominate. BTW google is laughing at your phone fails, so FOCUS on the real workers and eager coders with a gaming bent, microsoft.

      • AnonymousAnonymous commented  ·   ·  Flag as inappropriate

        Nearly a year since the last update, Microsoft. It's GDC this week and it's about time we heard some more on where you are with this. Unity is not good enough - we want XNA5 or official Monogame support for the XB1.

      • Shaun TonstadShaun Tonstad commented  ·   ·  Flag as inappropriate

        If .NET support for XBOX One was announced why is this "under review"? Shouldn't it be "Planned?

      • C#C# commented  ·   ·  Flag as inappropriate

        Is losing inventive indies to PS4 (via MonoGame) really a viable option for Microsoft today?

      • Anonymous commented  ·   ·  Flag as inappropriate

        you know how they say you don't truly appreciate what you have
        till its gone >> "XNA"

      • Anonymous commented  ·   ·  Flag as inappropriate

        I vote for shapdx.net to support indiego xbox one program.
        And kinect 2 .net sdk should be on xbox one.

      • XNA manXNA man commented  ·   ·  Flag as inappropriate

        Please note that Unity3d is not what we want. We want an XNA/MonoGame style API - just like the one PS4 and MonoGame guys partnered to create.

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