Make XNA open source
XNA is an incredible framework. It gave a lot to game developers. Don't bury it please. It's not too late. Open the sources!
Samuel Bronson commented
Maybe they want XNA Studio? And, you know, license to borrow any portions of MS's XNA library implementation that could be an improvement over what MonoGame has now, whether platform-neutral or just for Windows-specific code...
in many ways monogame needs more support as it is more ambitious then xna
and broader in scope it basically is targeted to everything
maybe just make the content pipeline open source
though i think its too late for that as for use in monogame
as on the mono-game github site
the recent activity is that they are prep-ing to switch over
to a new cross-platform content pipeline of their own
so it probably would be no use for them
they do have the tools for it internally.
its just very very hard to setup and use .fx files currently.
OpenSource XNA = SharpDX :)
Nathan Jervis commented
@Vernon I believe he's asking for the microsoft implementation of .NET to be open sourced. Microsoft is doing an amazing job open sourcing projects lately, and considering the awesome community, I'm sure someone would update XNA to be supported with newer visual studios and Xbox One, and all the places we'd like.
Mono game does exist, but unfortunately it's not quite feature complete, and the tools aren't there for it either.
Vernon Burt commented
I'm not certain what you are asking for here. We already have an open-source version of XNA called Monogame. It even has the same namespaces.