I suggest you ...

Make XNA open source

XNA is an incredible framework. It gave a lot to game developers. Don't bury it please. It's not too late. Open the sources!

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    Alexandr NikitinAlexandr Nikitin shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    5 comments

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      • Anonymous commented  ·   ·  Flag as inappropriate

        in many ways monogame needs more support as it is more ambitious then xna
        and broader in scope it basically is targeted to everything

      • Anonymous commented  ·   ·  Flag as inappropriate

        maybe just make the content pipeline open source
        though i think its too late for that as for use in monogame
        as on the mono-game github site
        the recent activity is that they are prep-ing to switch over
        to a new cross-platform content pipeline of their own
        so it probably would be no use for them

        they do have the tools for it internally.
        its just very very hard to setup and use .fx files currently.

      • Nathan JervisNathan Jervis commented  ·   ·  Flag as inappropriate

        @Vernon I believe he's asking for the microsoft implementation of .NET to be open sourced. Microsoft is doing an amazing job open sourcing projects lately, and considering the awesome community, I'm sure someone would update XNA to be supported with newer visual studios and Xbox One, and all the places we'd like.

        Mono game does exist, but unfortunately it's not quite feature complete, and the tools aren't there for it either.

      • Vernon BurtVernon Burt commented  ·   ·  Flag as inappropriate

        I'm not certain what you are asking for here. We already have an open-source version of XNA called Monogame. It even has the same namespaces.

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