I suggest you ...

breakpoint condition callstack

I would love it if you could put conditions on breakpoints so that you can add certain functions being in the call stack as a conditional. I.e. if you have a breakpoint in Body::AddForce you could set that breakpoint to only break if it had been called from Player::Update before hand.

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Paul Ross shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

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