I suggest you ...

Make XNA open source

XNA is an incredible framework. It gave a lot to game developers. Don't bury it please. It's not too late. Open the sources!

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    Alexandr Nikitin shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    23 comments

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      • will motill commented  ·   ·  Flag as inappropriate

        If your a expert dev with free time because its open source they can always use help they have enough people running it that bugs are found fairly fast and using there nightly developer build is fairly common i typically update my version every month or so.

      • will motill commented  ·   ·  Flag as inappropriate

        Bah MonoGame is almost at the point now of being Equivillent to xna 4.0 even with its spread out focus trying to use both open Gl and Dx, in some area's it surpasses it already.

        By the time they do anything with c# getting direct dx access. Mg will not only be as good it will be cross-platform as well.

      • Graf Seismo commented  ·   ·  Flag as inappropriate

        Monogame still do not work with Windows 10 UWP, has less features and is therefor no alternative to XNA. The quality of XNA 4.0 was outstanding by comparison with current wannabe repclacements. .NET Core do not replace .NET Framework in quality and scope. There is no "native" support of directx extension for c# than this sharpdx which comes without any useful documentation or proper samples.

        Open XNA source has not real alternative!

      • Anonymous commented  ·   ·  Flag as inappropriate

        Please, make it happen! If you're not going to develop it further, I see no reason why not making it open source? Such a pitty to just let it die....

      • Anonymous commented  ·   ·  Flag as inappropriate

        Maybe they want XNA Studio? And, you know, license to borrow any portions of MS's XNA library implementation that could be an improvement over what MonoGame has now, whether platform-neutral or just for Windows-specific code...

      • Samuel Bronson commented  ·   ·  Flag as inappropriate

        Maybe they want XNA Studio? And, you know, license to borrow any portions of MS's XNA library implementation that could be an improvement over what MonoGame has now, whether platform-neutral or just for Windows-specific code...

      • Anonymous commented  ·   ·  Flag as inappropriate

        in many ways monogame needs more support as it is more ambitious then xna
        and broader in scope it basically is targeted to everything

      • Anonymous commented  ·   ·  Flag as inappropriate

        maybe just make the content pipeline open source
        though i think its too late for that as for use in monogame
        as on the mono-game github site
        the recent activity is that they are prep-ing to switch over
        to a new cross-platform content pipeline of their own
        so it probably would be no use for them

        they do have the tools for it internally.
        its just very very hard to setup and use .fx files currently.

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