Add full feature of GPU Editor on Visual Studio Editor to make developer build efficient work geometrics shape.
that can improve games shaders styles with easy steps modifier like ComposserFX and MonkeyShader editor and made existing projects solutions built geometry files to help developer for faster learning of GPU Pixel/Vertex Shaders.
Thanks for taking the time to share this suggestion. This item has been around for a couple of versions of Visual Studio and we haven’t acted on it. Looking at the VS “15” plans, we’re not going to take action on this item, so we’re going to close it. If the suggestion is still relevant, please either take a look to see if there’s another suggestion that’s similar that you can vote on, or open a new suggestion.
- The Visual Studio Team
Leopard Wright commented
I hope that
Rong Lu [MSFT] commented
Thanks for sharing your suggestion! We have this on our backlog and will look into this for future releases.