Directx Initialization and use on Xbox one with C++
I believe we could make Directx initialization(Direct3d etc) easier, is not that much time is spent on Initialization but it would really speed things up if we could just create an instance of a Direct3d device and change its properties as desired afterwards and start rendering something on the screen. the simpler the better. Most of the properties whenever possible could be set through enums, this could be an additional set of classes that you could provide with each Directx version, so we always keep things simple from the very start.
Also aside from all this, we should be given the opportunity to use Directx on the Xbox one for indie developers using C++, also we could be able to use inline asm for speed on the xbox one.
This will surely put Directx further up on the top.
Thanks for taking the time to share this suggestion. This item has been around for a couple of versions of Visual Studio and we haven’t acted on it. Looking at the VS “15” plans, we’re not going to take action on this item, so we’re going to close it. If the suggestion is still relevant, please either take a look to see if there’s another suggestion that’s similar that you can vote on, or open a new suggestion.
- The Visual Studio Team
Rong Lu [MSFT] commented
Thanks for sharing your suggestion with the VS team! To gain more traction on the DirectX APIs and programming languages for the Xbox One platform, I suggest to repost the idea in the Windows UserVoice site: https://windows.uservoice.com/forums/265757-windows-feature-suggestions/category/87204-gaming.