Hardware Accelerated Graphics for C# and Visual Basic.Net
There is currently a gap for hardware accelerated graphics support in both C# and Visual Basic.Net. With no more support for XNA(full support was never even given in Visual Basic.Net) and the latest version of DirectX not supported in C# and Visual Basic.Net we are left with outdated or unmanaged solutions that provide hardware accelerated graphics operations.
How are developers expected to create advanced games in C# or Visual Basic.Net without proper support? This is unacceptable and should be addressed immediately.
I propose that, since Microsoft has taken a stance to no longer support XNA, to allow programmers to develop the latest versions of DirectX in C# or in Visual Basic.Net.
Matthew Marshall commented
well.... theres unity....
A little bit late, but...
Now what about this for VB.net?
It seems Microsoft is actively trying to prevent people from developing any sort of graphics apps in this language.
Rong Lu [MSFT] commented
Thank you for your suggestion! While we'd like to help out on the VS team, this is not something we can enable without C#/VB.net language support in DirectX itself. A better place to get attention on this topic is the Windows User Voice site: https://windows.uservoice.com/forums/265757-windows-feature-suggestions/category/87204-gaming. Would you mind re-posting there?
Thanks again for your time!
Program Manager, Visual Studio team