Set the platform for the *.Editor plugins to x86 to prevent warnings
This suggestion is migrated to Developer Community. Please use below link to view the current status.
https://developercommunity.visualstudio.com/content/idea/351318/set-the-platform-for-the-editor-plugins-to-x86-to.html
Is it possible to set the platform to x86 for the .Editor project rather than Any CPU? I've got a few plugins that have a processor architecture of x86 when compiled, which then gives the following warning.
"There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "XXXX", "x86"...."
This is *extremely* minor, as it doesn't cause any issues, it's just nice to have a warning free project!

Hi,
Thanks for this suggestion!
If we switch the plugins to x86 what will happen when Unity releases a 64 bits version? ;)
What we have in the road-map for future version is better customization for the generated project files. This way you’ll be able to select another platform.
It will only be a cosmetic change that being said, as Unity is handling the compilation of the scripts itself, the result of the Visual Studio compilation is only used by our own tooling.
Jb Evain, Senior SDE Lead, Tools for Unity