Visual Studio IDE

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  1. c/c++ compiler option to enforce single declaration per statement

    I often have to explain pointer usage in C/C++ to newcomers, and I find the biggest obstacle that newcomers have to overcome is invariably a result of the clumsy pointer declaration that has become (for reasons that confound) generally accepted of late:

    datatype *pointer = address;

    Obviously the declaration is criminally wrong in its spirit, but does partially fix the historical problem of multiple declarations of mixed types: 'datatype variable, *pointer;'

    It would seem logical as well as highly desirable that a C/C++ compiler
    provides some way of breaking compilation if multiple declarations
    are being made in a single statement.

    1 vote
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    0 comments  ·  Languages - C++  ·  Flag idea as inappropriate…  ·  Admin →
  2. Extend C++ Support for Android Development

    Visual Studio has added C++ tools for cross-platform mobile development and they seems to be cool at first sight, but prove to be pretty useless when you start doing something.

    Recently I faced the issue of loading the dynamic library. The program crashes. I reported the issue, but the developers told me nothing but use java. That is ridiculous! If I wanted to use java, I would go for Android Studio. Visual Studio is not a java IDE. Almost any more or less serious app needs some third-party functionality (like unrarring or unzipping), which is normally provided by libraries. What…

    1 vote
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    0 comments  ·  Languages - C++  ·  Flag idea as inappropriate…  ·  Admin →
  3. Header generated for .tlh and .tli files

    The Microsoft C++ compiler currently generates a header like this one when importing from an external .tlb or .dll.

    // Created by Microsoft (R) C/C++ Compiler Version 14.13.26129.0 (6ddc810e).
    //
    // c:\workspace\development\bridgenet\application\bridgenet.compiler\release\probeenvsrvr.tlh
    //
    // C++ source equivalent of Win32 type library probeenvsrvr.tlb
    // compiler-generated file created 03/26/18 at 14:04:41 - DO NOT EDIT!

    There's not much purpose to having a file include a path to itself in the header. If i ever open this file to view its content, then I already know where the file is located. (And if I don't, the Visual Studio IDE will tell me anyway.)

    1 vote
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    0 comments  ·  Languages - C++  ·  Flag idea as inappropriate…  ·  Admin →
  4. 0 votes
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    0 comments  ·  Languages - C++  ·  Flag idea as inappropriate…  ·  Admin →
  5. Improve the experience when debugging store/COM objects with VC++ to bring it into line with doing the same thing with C# .Net.

    With the Windows store interfaces being COM, the experience you have debugging a C++ store application is considerably less useful (it's largely useless in fact) than it is with C#.
    For example, if you examine a Windows.Storage.StorageFolder variable when debugging a C# app, you can see the names and values of the properties. Doing the equivalent in C++ just shows you Platform::Object and its __vfptr and the interface methods - hardly what you'd hope for.
    This makes development using what should be the best choice language for store applications a pain.

    0 votes
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    0 comments  ·  Languages - C++  ·  Flag idea as inappropriate…  ·  Admin →
  6. XAML from/to Standard c++ 11/14. Reverting to Win32 just for Gui is not cool.

    This is a major problem for Visual Studio. Allow people that aren't moving right to managed everything to take a half step. I want to use managed GUI but not managed c++. Seems doable to me.

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    0 comments  ·  Languages - C++  ·  Flag idea as inappropriate…  ·  Admin →
  7. make it possible to hide the Extern Dependencies Directory in C++ project

    for most of the c++ developers, the Extern Dependencies Directory is useless, is there any way to hide it?

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