Allow .NET games on Xbox One
Yesterday was announced that Xbox One will allow indie developer to easily publish games on Xbox One.
Lots of indie developers and small game company are using .NET to develop games. Today, we are able to easily target several Windows platforms (Windows Desktop, Windows RT and Windows Phone 8) as well as other platforms thanks to Mono from Xamarin.
As we don't know yet the details about this indie developer program for Xbox One, we would love to use .NET on this platform - with everything accessible, from latest 4.5 with async, to unsafe code and native code access through DLLImport (and not only through WinRT components)
Please make .NET a compelling game development alternative on Xbox One!
Thanks for your feedback! As we announced at //BUILD/, we are excited to enable all developers to be able to build Universal Windows apps and games using .NET that will run on Xbox One. We released a developer preview for Xbox with this support at //BUILD/ that many of you have already used to build or test your Universal Windows apps and games on Xbox. We are gearing up towards making this available in its final form later this Summer, and are looking forward to seeing all of the great apps and games that you are building for Xbox!
You don’t need to be an ID@XBOX developer to experiment, create, and test games or apps on Xbox One, but you do need to enroll with ID@XBOX if you want to publish and sell a game on Xbox One or take advantage of Xbox Live on Windows 10. To join our community of independent developers and enthusiasts, register for ID@XBOX (http://www.xbox.com/en-us/Developers/id)
To get started today with UWP on Xbox go to: https://msdn.microsoft.com/windows/uwp/xbox-apps.
Program Manager, Visual Studio
Amit Gupta commented
Rakhi Gifts Hamper Online
Rakhi Gifts for Brothers
Tom Spilman commented
It is real and it is great!
Shaun Tonstad commented
I launched my UWP app on XB1. I would say we're finally here. ;)
Developers Win! commented
If anyone is interested, this idea has been added to the weekly UserVoice vote reports produced by Developers.win. In particular, this idea has been added to the ubiquitous .NET client model group, which is now comprised of 10 identified ideas totaling 41,094 votes as of today with the inclusion of this idea. You can find this vote report here:
Please also consider voting for the primary and premiere vote around this growing developer movement as well:
Thank you for any consideration and support!
Steve B commented
Maybe by 2020 this will actually be possible.
.NET is awesome. I'm looking forward for it
mephist chan commented
This should be an important move for all .Net developers, I love .Net, so please....
I have an eight year / half million dollar investment in an Indie 2d vector graphic/ physics based/ Silverlight Game. ( if i count my time at my salary and the people ive paid ) . IM SICK OF HEARING ABOUT UNITY 2D! people say WPF and SL were not meant for games but they work fine and i don't use sprites, i use 2D vectors like FLASH . performance was OK.. But on the phone in screwed! 5 fps.. ! AFTER SL 5 you added 40% performance and XNA sound so i though it was a FLASH contender. I was lead on then left high and dry .. Please make RT and XAML fast enough.. to animate at least a few hundred items on a phone! or get with Intel and make some Atom Phones. And i new radial brush, a true replacement for Silverlight 6... preferably and update to SL 6 but at least make RT XAML and upgrade path for me.
Matthew Leibowitz commented
This is the Windows 10 UAP bits?
Adam Carr commented
Please give us more information! I've been looking forward to this for ages. Not asking for miracles, but a genuine progress report would be helpful.
A year and a half later and we still have no details about this...
I'm looking for it.........................!
Cristian Zerbinati commented
XNA 5 for Xbox One!!!! Please!
Much as I like Unity3D for what it is, it is not what most of us seem to have been thinking when we voted for this topic. While it can build for XBox One, it is not a game library or even graphics library written in C# or .Net. The core is C++, and it only uses C# as a scripting language.
Lying is not a nice thing to do, Habib. 1 year passed and you did not keep your promise.
Daniel Armstrong commented
Data Now commented
Microsoft quit paying your chiefs and fat cat consultants and get down and dirty with us developers by making us a dotNet game toolset and / or XNA successor rather than letting Unity3D 5 crowd dominate. BTW google is laughing at your phone fails, so FOCUS on the real workers and eager coders with a gaming bent, microsoft.