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Allow .NET games on Xbox One

Yesterday was announced that Xbox One will allow indie developer to easily publish games on Xbox One.

Lots of indie developers and small game company are using .NET to develop games. Today, we are able to easily target several Windows platforms (Windows Desktop, Windows RT and Windows Phone 8) as well as other platforms thanks to Mono from Xamarin.

As we don't know yet the details about this indie developer program for Xbox One, we would love to use .NET on this platform - with everything accessible, from latest 4.5 with async, to unsafe code and native code access through DLLImport (and not only through WinRT components)

Please make .NET a compelling game development alternative on Xbox One!

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    xoofxxoofx shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for your feedback! As we announced at //BUILD/, we are excited to enable all developers to be able to build Universal Windows apps and games using .NET that will run on Xbox One. We released a developer preview for Xbox with this support at //BUILD/ that many of you have already used to build or test your Universal Windows apps and games on Xbox. We are gearing up towards making this available in its final form later this Summer, and are looking forward to seeing all of the great apps and games that you are building for Xbox!

    You don’t need to be an ID@XBOX developer to experiment, create, and test games or apps on Xbox One, but you do need to enroll with ID@XBOX if you want to publish and sell a game on Xbox One or take advantage of Xbox Live on Windows 10. To join our community of independent developers and enthusiasts, register for ID@XBOX (http://www.xbox.com/en-us/Developers/id)

    To get started today with UWP on Xbox go to: https://msdn.microsoft.com/windows/uwp/xbox-apps.

    Thanks,
    Unni
    Program Manager, Visual Studio

    295 comments

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      • paulpaul commented  ·   ·  Flag as inappropriate

        I've been using XNA since it was first released in beta back in 2004(?), before that I was using whatever community wrappers were available at the time for (ugh) DirectX 7/8. Having developed with c++, pascal, VB, Java and C#.... C# is by far my favorite language, and Visual Studio .NET my favorite IDE. I dabble in hobby games but I produce 3D graphics/physics applications for a certain industry. Been waiting for XNA to shift to newer version of DirectX for ever so I can harness those Geometry/Compute shaders!!! Currently evaluating a shift to SharpDX (so far its looking like a very good candidate) but yes, MS.... C# needs to be made a 1st class citizen on your platforms!!! seriously... the "performance" benefit of c++.... ugh... I think the gap is closing every year there, especially as more and more of the graphics is pushed onto the GPU. C++ can't remotely compete with the productivity of C#, and C# is not that behind C++ in the performance department.

      • MinalearMinalear commented  ·   ·  Flag as inappropriate

        .NET is a Microsoft joint, why on earth would they NOT put it on there? I really don't understand Microsoft and their motives...

      • Anthony NicholsAnthony Nichols commented  ·   ·  Flag as inappropriate

        I've got a game in the works called Generations that uses MonoGame. Just starting it; but hope to be done (and looking awesome) by this time next year (www.beyondmindless.com) -- would be super awesome if I could put it on the One.

      • BrennenBrennen commented  ·   ·  Flag as inappropriate

        And please put it in a wrapper, like XNA, because DX11 is seriously ugly to code in. Hopefully, it will both: something like XNA and something like Native code with DX11.

      • Jared HubicJared Hubic commented  ·   ·  Flag as inappropriate

        I'm loving MonoGame and SharpDX, and I'd love to keep it rolling on the Xbox One! Can't wait for the console, and whatever can get me coding for it sooner sounds fine by me! Thanks guys!

      • xoofxxoofx commented  ·   ·  Flag as inappropriate

        Thanks all for all the votes, nearly in the top 3!

        Forgot to mention that of course, we would *really* expect to enjoy .NET on Xbox One at launch time, and not later!

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