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Allow .NET games on Xbox One

Yesterday was announced that Xbox One will allow indie developer to easily publish games on Xbox One.

Lots of indie developers and small game company are using .NET to develop games. Today, we are able to easily target several Windows platforms (Windows Desktop, Windows RT and Windows Phone 8) as well as other platforms thanks to Mono from Xamarin.

As we don't know yet the details about this indie developer program for Xbox One, we would love to use .NET on this platform - with everything accessible, from latest 4.5 with async, to unsafe code and native code access through DLLImport (and not only through WinRT components)

Please make .NET a compelling game development alternative on Xbox One!

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    xoofx shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for your feedback! As we announced at //BUILD/, we are excited to enable all developers to be able to build Universal Windows apps and games using .NET that will run on Xbox One. We released a developer preview for Xbox with this support at //BUILD/ that many of you have already used to build or test your Universal Windows apps and games on Xbox. We are gearing up towards making this available in its final form later this Summer, and are looking forward to seeing all of the great apps and games that you are building for Xbox!

    You don’t need to be an ID@XBOX developer to experiment, create, and test games or apps on Xbox One, but you do need to enroll with ID@XBOX if you want to publish and sell a game on Xbox One or take advantage of Xbox Live on Windows 10. To join our community of independent developers and enthusiasts, register for ID@XBOX (http://www.xbox.com/en-us/Developers/id)

    To get started today with UWP on Xbox go to: https://msdn.microsoft.com/windows/uwp/xbox-apps.

    Thanks,
    Unni
    Program Manager, Visual Studio

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      • Anonymous commented  ·   ·  Flag as inappropriate

        Amen! A plausible development path for .NET/XNA games onto XBox One. Please. Thank you!

      • Greg Wale commented  ·   ·  Flag as inappropriate

        I have spent years developing an XNA game and plan to release on the 360 and certainly hope I can easily release to the XBOX One too. Not all games have to be written in C++ because not all games are performance critical. So please support .NET / XNA / Game Studio with the Content project and custom shaders on XBOX One! thanks! Would greatly help my code to use Async / Await!

      • Louis Lavallée commented  ·   ·  Flag as inappropriate

        having programmed for about 4 years of C# / XNA and releasing many XBLIG games, having support for managed code either through XNA or monogame would save me from a huge learning curve and allow me to keep using the worktools i already built with c# / XNA. Definitely would be a core feature to get me developping for XBOX ONE

      • Vicente Cartas commented  ·   ·  Flag as inappropriate

        Great idea. There is a huge community of game developers who love .NET and allowing it on the Xbox One would make it a much more popular development platform overall.

      • John Brown commented  ·   ·  Flag as inappropriate

        I know .Net covers many languages but Microsoft created such a nice language with C# it should be available to use on the new Xbox One.

      • Charles Humphrey commented  ·   ·  Flag as inappropriate

        Excellent idea, though full framework please, compact frame work makes life ****** than it should be. Access to the full 3D pipeline too, not just 2D stuff and custom shaders, I know I am asking for a lot :P

      • Anonymous commented  ·   ·  Flag as inappropriate

        * The best development tool: Visual Studio.NET
        * The best console: XBOX One
        If these two are under the same brand, then it is only natural to mix these two together.

      • ander commented  ·   ·  Flag as inappropriate

        +1 t sharpdx in xbox one

        PS: i don't know what the **** is doing MS with .net framework in game development, an explanation of future about the platform will be good.

      • Piran Tata commented  ·   ·  Flag as inappropriate

        +1 This would be cool. The thought of being able to combine developing for xbox one and use libraries such as CUDAfy.net for that extra GPU processing, makes me drool

      • Simon Jackson commented  ·   ·  Flag as inappropriate

        Got my +3 votes. native is good for big dev houses but Managed is much better for indies and new starters.
        A full fledged managed language is a must to promote programmers and developers (not just designers but we need them too)

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