Allow .NET games on Xbox One
Yesterday was announced that Xbox One will allow indie developer to easily publish games on Xbox One.
Lots of indie developers and small game company are using .NET to develop games. Today, we are able to easily target several Windows platforms (Windows Desktop, Windows RT and Windows Phone 8) as well as other platforms thanks to Mono from Xamarin.
As we don't know yet the details about this indie developer program for Xbox One, we would love to use .NET on this platform - with everything accessible, from latest 4.5 with async, to unsafe code and native code access through DLLImport (and not only through WinRT components)
Please make .NET a compelling game development alternative on Xbox One!
Thanks for your feedback! As we announced at //BUILD/, we are excited to enable all developers to be able to build Universal Windows apps and games using .NET that will run on Xbox One. We released a developer preview for Xbox with this support at //BUILD/ that many of you have already used to build or test your Universal Windows apps and games on Xbox. We are gearing up towards making this available in its final form later this Summer, and are looking forward to seeing all of the great apps and games that you are building for Xbox!
You don’t need to be an ID@XBOX developer to experiment, create, and test games or apps on Xbox One, but you do need to enroll with ID@XBOX if you want to publish and sell a game on Xbox One or take advantage of Xbox Live on Windows 10. To join our community of independent developers and enthusiasts, register for ID@XBOX (http://www.xbox.com/en-us/Developers/id)
To get started today with UWP on Xbox go to: https://msdn.microsoft.com/windows/uwp/xbox-apps.
Program Manager, Visual Studio
@Anonymous, the VisualStudio uservoice is used by the .NET team itself (see http://blogs.msdn.com/b/dotnet/archive/2013/07/25/advise-the-net-framework-team.aspx) and they said "we do think that UserVoice is a great source for a crowdsourced, prioritized feature list"
This feature request is simply requesting the .NET team to bring .NET on the Xbox One platform and to help them prioritizing it.
Instead of wasting your time commenting that popular requests are invalid, you should better give a vote for this.
This is not a Visual Studio request and should be put into a different User Voice list.
Sorry, yes, 262 likes ... sorry
RB Whitaker commented
@Anonymous, I don't know what you were looking at, but this has 262 likes on Facebook and has had lots right from the get-go.
It has 0 tweets, but I find that strange, personally, because I tweeted it myself using that very button.
Some ideas here are ripe for discussion with people proposing variation on the ideas or pointing out flaws they see in it, and they get a lot of comments. For others like this, it's simply a matter of whether you want to see it happen or not. There's not a lot to comment on. If you look down the list, most of the comments are little more than "This is a good idea" style comments.
What more do you want people to say?
this idea has only fake votes ... this is my opinion
no like of FaceBook, only 220 comments but it has 12.000 VOTES ?! this is faked !
IGDA is now sponsoring the campaign for the APE!
yes please, its will be awesome!!, xbox one is promising device with alot feature of joystick like new feature on controlling the ramble and kinect 2.0 .
12400 votes but only 200 comments ?! ...
A new video is live for the APE: http://www.youtube.com/watch?v=yjZnKEaEfZ8
30 days to contribute ...
**** ya, they should.
Abe Hamade commented
If Microsoft has any sense, supporting .NET on Xbox One is completely in their best interest. The more development opportunities, the more potential Xbox One sales, the more money they make. But hey, what do I know, I am just a pebble in a large ocean.
I think that is an idea import and I support.
The APE mentioned by 3D Artist magazine! http://on.fb.me/Lqn7km
Btw, new Thunderclap (now working): http://thndr.it/19UQeam
The campaign for the Asset Pipeline Editor is live at http://igg.me/at/theape.
I hope you guys realize that the APE is unique in its kind, and support it (as a backer and or by helping me spread the word)
Gavin Williams commented
@ Nathan Alspaugh obviously doesn't understand my position at all on this subject. I support C# on XBox One!
I work with the platform. NET since 2002. Basically I spend calculations and generating control frames for the CNC. These are real programs involved in heavy industries. To debug the machine frame, we use the full graphical visualization process using 3D models.
Work was begun long ago when. NET only evolved and why we use OpenGL through DLLImport.
Many times I have observed the XNA and Managed Direct X. And each time I refused to go, mainly because of the API library has an architecture poorly-coordinated with managed code.
Again I had dumt on placement and alignment of fields.
OpenGL library works fine on architectures x86/x64. But it seems the application can not find OpenGL library for ARM architecture.
Therefore, I feel the need for a coherent architecture 3D API, which would have been part of .NET Framework. I even came up with her name: Windows Graphics Foundation (WGF).
Need API is focused on managed code, but not on manipulating bytes.
Please embrace a strong framework for cross platform development. And since you created .NET it is a natural choice - not to mention the established Dev. community that already exists