Visual Studio IDE

Welcome to the Visual Studio UserVoice site. Let us know what you would like to see in future versions of the Visual Studio suite of products. This site is for suggestions and ideas. If you need to file a bug, you can visit our Developer Community website to get started. 

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  1. Make it more obvious that I'm debugging using a colored overlay

    Backstory:
    I'm currently working on a project in Unity. I use Visual Studio as my IDE for the components I make. I have VS on my main screen and Unity on the other. Say that I've written some code and I would like to test it. I click on "Attach to Unity" or debug and I turn my head to the other screen. I click on run in Unity and test some things.
    Now, when I go back to VS I've probably forgotten that I can't type while debugging or even that I am debugging and the little red blob…

    1 vote
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      0 comments  ·  IDE and Editor  ·  Flag idea as inappropriate…  ·  Admin →
    • Add the possibility to disable a break point a few (pre set) seconds

      The execution stops a break point.

      You check what you want and then wants the execution to keep running.

      You want to keep you break point but you know it will stop there for a number of times (that you are not interested in) - so you disable the break point - runs the code - then have to find the break point agin to enable it.

      It would be nice, to just right click the break point and select - "Disable Break point for '5' seconds" . Then the code would pass that break point this "run" - but…

      1 vote
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        0 comments  ·  IDE and Editor  ·  Flag idea as inappropriate…  ·  Admin →
      • Add a function to VSTS.

        I want to add test category attribute to multiple test methods. I could not implement this feature in VS2015 so far. Please refer to the following thread:
        https://social.msdn.microsoft.com/Forums/vstudio/en-US/437fa9cd-277d-4dc5-a32e-c818b342f4b6/how-to-add-testcategory-to-multiple-testmethods-in-one-go?forum=vsunittest

        3 votes
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          1 comment  ·  Test Tools  ·  Flag idea as inappropriate…  ·  Admin →
        • Every time I open my projects from the start page I get error for every file

          This is for vs 15 preview 5.

          Each time I open it and click on a recent project I get hit by a bunch of these:

          Project <project name> could not be opened because the Visual C# 15 Preview 5 compiler could not be created. ValueFactory attempted to access the Value property of this instance.

          Reloading the project in the solution explorer solves this but showing these messages to me in the output window is hella slow and they're all the same. Every file generates a line with that text and it's taking its time. Not the faster experience I…

          1 vote
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            0 comments  ·  IDE and Editor  ·  Flag idea as inappropriate…  ·  Admin →
          • IMPROVING THE WINDOW CONSOLE

            Dear Sirs,

            Report that the text, then was translated by Google translator, considering that not mastered the English language.

            There are several applications that can be developed using the console window (in my case I use C #) with great speed.

            The problem is that some situations when the application is in use, if we increase the size of the window, the interface data are deformed.

            I suggest that:

            a) be included in the library method / property so that programming time can be changed the size of the console source;

            b) be included in the library method / property…

            1 vote
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              0 comments  ·  Languages - C#  ·  Flag idea as inappropriate…  ·  Admin →
            • Extension Interfaces (like Swift)

              Extension methods are cool, extension interfaces are better! Consider this class (that is NOT under our controll)

              class UnTestableClass{
              void Foo();
              }

              Extension interfaces would allow us to define our OWN interface:
              interface IUnTestableClass {
              void Foo();
              }

              and then indicate that UntestableClass implements our interface:

              extension UntestableClass : IUntestableClass {
              }

              The swift language allows for this, and it enables mocked testing of the UI layer that was previously WAY too expensive to consider implementing.

              3 votes
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                0 comments  ·  Languages - C#  ·  Flag idea as inappropriate…  ·  Admin →
              • add the ability to customize default properties when adding items to forms in design view

                When you add a control to a form properties are set to certain defaults. I would love the ability to change those defaults.

                For example, I add a Label and some of the Properties are AutoSize = True, Enabled = True, TextAlign = TopLeft Font = MS Sans Serif 8.25 pt.

                I would like to be able to change those default properties to whatever I wish. So anytime I add a label, it would have properties such as AutoSize = False, Enabled = False, TextAlign = MiddleCenter, Size = 75, 40, Font = Comic Sans Bold 20 pt. instead of…

                2 votes
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                  0 comments  ·  Windows Forms  ·  Flag idea as inappropriate…  ·  Admin →
                • Tfs 2015 comparison is not detecting "Tab" and "no tab". Which can be detected by TFS 2010.

                  Tfs comparison is not detecting "Tab" and "no tab". Which can be detected by TFS 2010. So while working with 2015, we still need to compare files with tfs 2010 is quite annoying.

                  1 vote
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                    0 comments  ·  IDE and Editor  ·  Flag idea as inappropriate…  ·  Admin →
                  • Add something similar to __builtin_expect() from gcc (LIKELY(), UNLIKELY())

                    Maaaaaaany notable codebases (eg. node.js, nginx, perl, python) are making use of LIKELY() and UNLIKELY() macros implemented with __builtin_expect(). It's the simplest and the most reasonable way to assist compiler with branch prediction. It is supported both by clang and gcc, but not by MSVC.

                    I'm aware of PGO, but it's awkward to use and you can't except cross-platform open-source projects to start using it.

                    Please add something similar to Visual C++ compiler. Maaaany projects would benefit from that, and it doesn't seem to be that hard to implement since you already have PGO and __assume.

                    3 votes
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                      0 comments  ·  Languages - C++  ·  Flag idea as inappropriate…  ·  Admin →
                    • Have Cocos2d-x template that has Windows and Android compile options

                      Have Cocos2d-x template that has Windows and Android compile options

                      1 vote
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                        0 comments  ·  Games  ·  Flag idea as inappropriate…  ·  Admin →
                      • Install of 15 just gosh darn rebooted without warning.

                        Don't have install of 15 just gosh darn reboot without warning.

                        1 vote
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                          0 comments  ·  Install  ·  Flag idea as inappropriate…  ·  Admin →
                        • Make f# a first class citizen

                          Please make F# a first class citizen. Amazing that I have been using it for over a year and the tooling from Microsoft is still so bad.

                          Lots of time wasted on a GREAT language due to POOR support in Visual Studio.

                          1 vote
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                            0 comments  ·  .NET  ·  Flag idea as inappropriate…  ·  Admin →
                          • Allow code within a compiled project to enumerate the conditional symbols used to build it

                            While conditional symbols can alter the code generated there is no way for a compiled program to enumerate the symbols used to compile it.

                            If this were possible then programs could log this information or notify administrators as to how the code was built, providing verification that the correct symbols were used for a given use case.

                            Manual mechanisms could be build around the compilers, but those mechanisms might themselves become points of failure.

                            3 votes
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                              0 comments  ·  .NET  ·  Flag idea as inappropriate…  ·  Admin →
                            • all leave us alone - so we can get on with our jobs!!!!

                              I attach a file to a tfs item - and it renders it unusable on my machine!!!!!
                              Your products are sh*te!!!!

                              1 vote
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                                0 comments  ·  IDE and Editor  ·  Flag idea as inappropriate…  ·  Admin →
                              • When creating a C# project template, simplify updates by using an existing MyTemplate.vstemplate

                                VS makes it very easy to create a template. However, the process of updating the template once it is created winds up being an ad-hoc exercise.

                                When I choose File->Export Template..., VS should look in the folder of a project I use for a MyTemplate.vstemplate file, or the same file that gets placed in the template zip file itself. Then, when VS presents the wizard for creating the template, it should pre-populate all the fields from this file, allowing the user to change them at that time, and otherwise preserve this file as it exists.

                                0 votes
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                                  0 comments  ·  IDE and Editor  ·  Flag idea as inappropriate…  ·  Admin →
                                • View texture and sampler descriptors in shader disassembly debugger

                                  When debugging a shader in disassembly view, we appear to be missing the ability to view a few things that would make it fully functional.
                                  There doesn't appear to be any way to inspect the texture or sampler objects in disassembly view.
                                  For example, I'm trying to debug a shader that produces an unexpected value from sampling a texture at a specific location.
                                  I can see the texture and all the other relevant state for the dispatch looks fine in the main graphics analyzer view but when stepping the debugging of a specific thread, I see an unexpected result for…

                                  1 vote
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                                    0 comments  ·  Debugging and Diagnostics  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Make the latest Win10 SDK available for download in the installer

                                    Right now, the installer only offers the latest Windows 10 sdk as of the release date of the preview build. It would be useful for those of us who are Windows insiders if we could also grab hold of the latest Win10 sdk in the installer.

                                    3 votes
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                                      0 comments  ·  Install  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Enable generic constraints to reference properties of Type

                                      You see a lot of requests for different "additions" to constraints for generics.

                                      It seems to me that a lot of them boil down to:

                                      "Let me constrain it by one (or more) of the 'IsXXXX' properties of System.Type"

                                      IsEnum
                                      Isinterface
                                      IsClass
                                      IsAbstract
                                      IsValueType

                                      1 vote
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                                        0 comments  ·  Languages - C#  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Search option to skip unversioned files

                                        In the 'Find and Replace' -> 'Find options' add a check box to only search versioned files. This option would allow the find-in-files to quickly pass all the bin and obj folders which most repositories ignore.

                                        3 votes
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                                          0 comments  ·  IDE and Editor  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Stop resetting "Find and Replace -- Find Options" everytime it is shown

                                          Everytime I use Ctrl+Shift+F to find all instances in solution or whatever, it resets all options under "Find Options" in this window.

                                          This is NOT how it used to behave as late as VS2012 and it is particularly frustrating in terms of productivity inefficiency. I would like it to always save the last settings used when opening Find and Replace instead of always resetting everything.

                                          If this is indeed an option, I would love to be enlightened as to where it is, because I've searched long and hard and come up with nothing.

                                          Thanks

                                          4 votes
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                                            0 comments  ·  IDE and Editor  ·  Flag idea as inappropriate…  ·  Admin →
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