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Welcome to the Visual Studio UserVoice site. Let us know what you would like to see in future versions of the Visual Studio suite of products. This site is for suggestions and ideas. If you need to file a bug, you can visit our Developer Community website to get started. 

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- The Visual Studio Team
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  1. DirectX SDKs

    I could not implement a C# Form application using DirectX managed libraries.

    I simply want to make a video playback application. But couldn't find an straightforward example on my searches.

    3 votes
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      0 comments  ·  Languages - C#  ·  Flag idea as inappropriate…  ·  Admin →
    • DirectX 12 for Google Earth

      DirectX 12 for Google Earth and the Atmospheric Layers of the Earth's Atmosphere in Real Time Cloud Computing Virtualization as well as a whole bunch more ideas that I have.

      6 votes
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        3 comments  ·  Cloud  ·  Flag idea as inappropriate…  ·  Admin →
      • Bring back DirectX to C#!!!!

        DirectX should be brought back to C#/VB.Net - it was such a good and powerful tool and since it has been scrapped I found it very difficult to develop any form of sound system software! DirectX or at least a better alternative!

        189 votes
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          10 comments  ·  Languages - C#  ·  Flag idea as inappropriate…  ·  Admin →
        • Directx Initialization and use on Xbox one with C++

          I believe we could make Directx initialization(Direct3d etc) easier, is not that much time is spent on Initialization but it would really speed things up if we could just create an instance of a Direct3d device and change its properties as desired afterwards and start rendering something on the screen. the simpler the better. Most of the properties whenever possible could be set through enums, this could be an additional set of classes that you could provide with each Directx version, so we always keep things simple from the very start.

          Also aside from all this, we should be given…

          3 votes
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            1 comment  ·  Games  ·  Flag idea as inappropriate…  ·  Admin →

            Thanks for taking the time to share this suggestion. This item has been around for a couple of versions of Visual Studio and we haven’t acted on it. Looking at the VS “15” plans, we’re not going to take action on this item, so we’re going to close it. If the suggestion is still relevant, please either take a look to see if there’s another suggestion that’s similar that you can vote on, or open a new suggestion.

            - The Visual Studio Team

          • GPU Programming, Game Programming Libraries, Cortana, Virtualization, DirectX

            1. Visual Studio should allow GPU Programming for major brands (NVidia, AMD, and Intel)

            2. More support for 3rd party game programming development kits. Unity Tools are a step forward, but we need support for UDK, Unreal
            and Crytek's Cryengine as well as support for these libraries on Windows Phone and RT

            3. We need a Cortana SDK

            4. We need a Hyper-V SDK

            5. We need a Mantle-like API for DirectX 12

            3 votes
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              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • consolidate C++ including DirectX into the MSDN C++ topic and broaden the scope

              I like the idea of a catch all, this way its easier for me MVP x3 to help questioners. I am very good with C and C++ including game programming.

              1 vote
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                0 comments  ·  Languages - C++  ·  Flag idea as inappropriate…  ·  Admin →
              • Create local help content for DirectX 11 for the Microsoft Help Viewer

                We need local help content for DirectX 11 to allow game development in disconnected scenarios like on the airplane or when our internet service provider goes down.

                1 vote
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                  1 comment  ·  Games  ·  Flag idea as inappropriate…  ·  Admin →
                • Rebuild DirectX 9 SDK to be compatible with Visual Studio 2015

                  Now, it is impossible to build a project using DirectX 9 (like Ogre) with Visual Studio 2015, as DxErr.lib is missing _vsnprintf

                  But we still need DirectX 9 because WPF is still using it.

                  5 votes
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                    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • 9 votes
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                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • "openVR" it would be cool to have an Open source VR Driver, like DirectX, OpenGL

                      "openVR" it would be cool to have an Open source VR Driver, like DirectX, OpenGL
                      This will give companies the possibility to make their own VR products, but have drivers for them on windows, just like DirectX or openGL did with nVidia and AMD.
                      @openVR

                      1 vote
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                        0 comments  ·  .NET  ·  Flag idea as inappropriate…  ·  Admin →
                      • Enable HLSL, DirectX and graphics development toolset for the C# language.

                        Visual Studio only provides hlsl compilation tools for C++ projects, while C# projects which also use hlsl are left without this facility. This is a glaring inconsistency in the tools provided to each language. C# is meant to be a first-class language yet the DirectX tools which are built in to Visual Studio are not equally provided to C#, this is an unnecessary and arbitrary limitation.

                        Developing DirectX applications with C# is becoming easier and there are now more tools than ever to work with this combination of technologies, including SlimDX and SharpDX, both fully capable managed DirectX frameworks (wrappers).…

                        1,279 votes
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                          5 comments  ·  Languages - C#  ·  Flag idea as inappropriate…  ·  Admin →
                        • Update WinForms Framework, by using DirectX instead of GDI+ and updating some of the controls

                          WinForms is a technology that is still being heavily used for enterprise development, since it's fast, tested, reliable, and it enhances rapid development.
                          Yet, Microsoft seems to have abandoned it in favor of WPF.
                          I think that WinForms could and should be developed side by side with WPF. Microsoft should give it a little more love and update some of its core, migrating it from GDI+ to DirectX, or even offer them as an option to the developer.

                          13 votes
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                            0 comments  ·  .NET  ·  Flag idea as inappropriate…  ·  Admin →
                          • It is time to completely redesign DirectX sdk using WINRT, give us a modern,clean, easy to use graphics SDK

                            DirectX SDK is a com based SDK, it is not easy to use, but in fact, directx sdk is almost used by C++ programmer, why not to completely redesign directx sdk using modern C++ 11, give us a clean, modern, easy to use SDK?
                            It is best to use WINRT to completely redesign directx sdk, because it is C++,C#,VB friendly.

                            4 votes
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                              1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                            • Intergrate DirectX SDK. So we can directly get started with making games. Without having to put them in ourselves.

                              It would be nice if you guys would intergrate the DirectX SDK so we won't have to define libs and stuff. And a DirectX Template would be cool, and handy for beginners who would like to make games with DirectX.

                              14 votes
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                                2 comments  ·  Games  ·  Flag idea as inappropriate…  ·  Admin →

                                Thanks for taking the time to share this suggestion. This item has been around for a couple of versions of Visual Studio and we haven’t acted on it. Looking at the VS “15” plans, we’re not going to take action on this item, so we’re going to close it. If the suggestion is still relevant, please either take a look to see if there’s another suggestion that’s similar that you can vote on, or open a new suggestion.

                                - The Visual Studio Team

                              • Make Windows Phone 9 and Windows 9 metro mode support opengl

                                Because Windows Phone 8 and Windows 8 metro mode don't support opengl, it is very difficult to convert IOS or Android game to Windows Phone 8 or Windows 8 platform!

                                DirectX is a very urgly API for me, it is COM based API, it is difficult to use.
                                In general, only C++ user use this API, I think it is not suitable choice to build graphics api on COM base.

                                I think even opengl is a much better api for programmer.

                                why not to redesign a modern, clean, C++11 style Graphics API based on directx11?
                                or provide an opengl…

                                6 votes
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                                  closed  ·  0 comments  ·  Mobile App Development  ·  Flag idea as inappropriate…  ·  Admin →
                                • Greatly increase support for GPU programming in C#

                                  -Support GPU programming in C# -both general and graphical- on at least equal level with C++. On every Microsoft platform.
                                  -Design the future versions (or successor) of DirectX with C# in mind.

                                  2,029 votes
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                                    27 comments  ·  Languages - C#  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Games support for VB and C#

                                    I want that Visual Studio have powerful support to make games with vb and c#
                                    Xna 4 refresh is very best but I want that It must have latest DirectX Support

                                    3 votes
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                                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Include FX compiler and shader items for create and test shaders with C#.

                                      Its annoyance. You cannot test shader inside VS when you create C# project. You can does this in C++ but not in C#. C# can be used for gaming and DirectX too !

                                      1 vote
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                                        0 comments  ·  Test Tools  ·  Flag idea as inappropriate…  ·  Admin →

                                        Thanks for taking the time to share this suggestion. This item has been around for a couple of versions of Visual Studio and we haven’t acted on it. Looking at the VS “15” plans, we’re not going to take action on this item, so we’re going to close it. If the suggestion is still relevant, please either take a look to see if there’s another suggestion that’s similar that you can vote on, or open a new suggestion.

                                        - The Visual Studio Team

                                      • Pointer and generic

                                        Being able to use pointer with generic!
                                        Currently this can't compile

                                        class Pointer<T> where T:value
                                        {
                                        public IntPtr Native;
                                        public T this[int index]
                                        {
                                        get { return ((T*)(void*)Native)[index]; }
                                        set { ((T*)(void*)Native)[index] = value; }
                                        }
                                        }

                                        such a feature would a be a very welcome addition in many interop scenario, such as when try to wrap DirectX for example!

                                        1 vote
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                                          2 comments  ·  .NET  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Hardware Accelerated Graphics for C# and Visual Basic.Net

                                          There is currently a gap for hardware accelerated graphics support in both C# and Visual Basic.Net. With no more support for XNA(full support was never even given in Visual Basic.Net) and the latest version of DirectX not supported in C# and Visual Basic.Net we are left with outdated or unmanaged solutions that provide hardware accelerated graphics operations.

                                          How are developers expected to create advanced games in C# or Visual Basic.Net without proper support? This is unacceptable and should be addressed immediately.

                                          I propose that, since Microsoft has taken a stance to no longer support XNA, to allow programmers to develop…

                                          33 votes
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                                            3 comments  ·  Games  ·  Flag idea as inappropriate…  ·  Admin →
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