How can we improve Microsoft Visual Studio for Mac?

Developing Windows 10 Apps on macOS

I find it good if i can develop and debug directly for Windows 10 Devices on my Mac.

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  • Anonymous commented  ·   ·  Flag as inappropriate

    No. Neither Visual Studio or the .NET framework can run on waterproof OSX (although the latter is changing). However, if you would like to jot down AN application during a similar framework, you may use Mono and MonoDevelop. there's no native version of Visual Studio for waterproof OS X

  • Glenn Versweyveld commented  ·   ·  Flag as inappropriate

    Well @Rado I have to implore opposite experience! VS for Mac is in my opinion faster and easier to use. Let alone being able to be on my MacBook for the hardware makes it worthwhile. And would benefit Xamarin development keeping everything on 1 device.

  • Rado commented  ·   ·  Flag as inappropriate

    I'm just wondering why would anybody need to develop Windows application (Universal Windows Platform) in Visual studio for Mac? You still need windows to test the application so why do you want to punish yourself using Visual Studio for Mac? It is low quality unfinished product not even close to the real Visual Studio

  • Philippe Faucon commented  ·   ·  Flag as inappropriate

    Even if running is not possible, being able to compile would be ideal. Because OS X was first to market by a decade our CI server is a mac, and we are currently unable to have our UWP versions in CI. Ironically, even Microsoft's own AppCenter does not support Xamarin UWP.

  • Ethan Burrow Fairweather commented  ·   ·  Flag as inappropriate

    I agree. .NET Core is designed to be cross platform. Lets truly make it cross platform. I do understand that UWP apps don't work on mac, but they can be emulated.

  • Wisnu Wardhana Here commented  ·   ·  Flag as inappropriate

    I'am currently developing WPF app in my MacBook and I have to install windows which is consuming to much memory. Please add this feature to VS for Mac

  • buzzsaw commented  ·   ·  Flag as inappropriate

    At least add the Target for Xamarin Windows Mobile/UWP in addition to just Android and iOS.

  • Bobby Harrell commented  ·   ·  Flag as inappropriate

    I also would love to be able to develop for Windows 10 from a Mac, I am a Windows guy and a Windows developer first, but the company I work for loves Mac and the other OS's, this would go along ways in convincing them to let me also develop a Windows version of app.

  • Rob commented  ·   ·  Flag as inappropriate

    it's like asking for Mangos to grow on an Apple tree.
    Let's leave Windows technology in Windows. UWP is underutilized anyway. Nobody in the industry really cares about it.

  • Shafiq Jetha commented  ·   ·  Flag as inappropriate

    Even if you need a remote machine to do the building, like how you need a Mac to build Xamarin.iOS apps on a Windows box, this would be a great help.

    At the very least, it would be good to get intellisense happening in UWP projects, just so that cross-platform development can happen on one machine, even if the building has to happen on a separate machine.

  • Dan Siegel commented  ·   ·  Flag as inappropriate

    I'd understand if you can't debug locally, but you should be at least able to open, build and deploy to a remote machine.

  • Kyler Jensen commented  ·   ·  Flag as inappropriate

    Similar to how Windows users can develop macOS apps and iOS apps on their Windows machines.

  • Kyler Jensen commented  ·   ·  Flag as inappropriate

    Even if we cannot build or edit Windows UWP projects, I would like to be able to create a new project that targets the platform. I can then share the project source code with colleagues running Windows.

  • Zak commented  ·   ·  Flag as inappropriate

    UWP runtime for Mac would be great, but for now, i'll be happy if Xamaroin.Forms supports macOS one day

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