Ben Voigt

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  1. 271 votes
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    6 comments  ·  Visual Studio IDE » Project  ·  Flag idea as inappropriate…  ·  Admin →
    Ben Voigt supported this idea  · 
  2. 8 votes
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    2 comments  ·  Visual Studio IDE » .NET  ·  Flag idea as inappropriate…  ·  Admin →
    Ben Voigt commented  · 

    FWIW, this approach has already been proved successful by Mono.SIMD

    Ben Voigt supported this idea  · 
  3. 161 votes
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    6 comments  ·  Visual Studio IDE » .NET  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 398 votes
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    6 comments  ·  Visual Studio IDE » IDE and Editor  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 165 votes
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    6 comments  ·  Visual Studio IDE » Languages - C++  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 480 votes
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    14 comments  ·  Visual Studio IDE » Languages - C++  ·  Flag idea as inappropriate…  ·  Admin →
    Ben Voigt supported this idea  · 
  7. 2,308 votes
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    33 comments  ·  Visual Studio IDE » Languages - C#  ·  Flag idea as inappropriate…  ·  Admin →
    Ben Voigt commented  · 

    .NET is highly intertwined with a runtime, dynamic memory allocation, garbage collection. The experience on the GPU wouldn't be the same at all. You're going to have to write GPGPU code as C-with-classes anyway... wouldn't better integration of C++AMP into C# be as good as trying to create a C#-AMP?

  8. 186 votes
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    5 comments  ·  Visual Studio IDE » IDE and Editor  ·  Flag idea as inappropriate…  ·  Admin →
    Ben Voigt supported this idea  · 
  9. 386 votes
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    16 comments  ·  Visual Studio IDE » IDE and Editor  ·  Flag idea as inappropriate…  ·  Admin →
    Ben Voigt commented  · 

    Instead of a textual search, use "Find References". That will exclude commented code, remarks in comments, appearances inside quoted strings, and similarly named but unrelated items.

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