11,267 votesAnonymous supported this idea ·
6,174 votesAnonymous commented
Silverlight is a broken promise, after investing 100K in source , c# and XAML, in both wpf and SL, i've been bashed. MSFT is a liar. HTML and JS cannot replace c# and XAML even if you were starting from scratch. JS sucks!!! its a script. we want type safety.. compile time is the time to find errors.. its not meant for big projects, even a game is more than one level. Killing SL could have been done by letting it compete with Flash, then luring the devs into the store. Not killing SL first then open the store ..no one will trust the store.. its still empty. Now i use the web.. Java is soooo painful so get some legacy science web site to work. Unity broken? MSFT still have SL in its own pages. I have to use Firefox...HTML / CSS is nothing like XAML. script kids are happy about it.. How abotu it JS/ HTML 5 were declared unsupported in 3 years after you wrote a3 years of code for it. Happy? this is EVIL and stupid. SL doesnt need to go to the open source. it needs some fixes, it needs some of the new features in the Store api merved in , and browsers should let it run, optionally.. now, the .net compiler source is released, so , browsers could natively support SL/ CS.. XAML mabye. Letting it go open source is not great , but I could wrap and installer about the SL... we only one ONE SL maintained by MSFT..Anonymous commented
I chose silverlight because it worked on OSX and was a nice subset of WPF. was safe, dint require instalaton. Now, flash lives an SL died. Dying is not expactly needing anti trust to protect it. Curl up and die,ok, everyone happy? jeez, its absurd. WPF is in my tool, SL is in my game... Its close to perfect. Killing it was STUPID, TREACHEROUS, and hursts developeers who might have put theree games in the windows store... Now the store is empy , microsfot can't be trushted and there is uncessary grief. You kill something when noone wants it or you have a replacement. thats NOT TRUE. some exec made a harsh destructive call. now UNDO it. i see some stuff win Win2D... anyone telling me i have to go back to c++ to make a game is sill a 10% hit is nothing. Unity uses c#. you use c++ under the hood to make the APIs work.. I want retained mode, not to go back to immediate mode. At least open source it. Becuase of missing apis i cant even put mine in the windows store. I coud put it on a phone but it was too slow.