Miha Markic

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  1. 140 votes
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      7 comments  ·  Visual Studio IDE » Accessibility  ·  Flag idea as inappropriate…  ·  Admin →
      Miha Markic supported this idea  · 
    • 2,638 votes
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        31 comments  ·  Visual Studio IDE » Languages - C#  ·  Flag idea as inappropriate…  ·  Admin →
        Miha Markic commented  · 

        I'd like to see a more generic solution, like AOP that would let you change sources during compilation and easy implementation of aspects. Fody is great but it is at IL level and requires post processing which makes aspects harder to write and slower build cycles.

      • 4,982 votes
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          81 comments  ·  Visual Studio IDE » Project  ·  Flag idea as inappropriate…  ·  Admin →
          Miha Markic supported this idea  · 
        • 758 votes
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            26 comments  ·  Visual Studio IDE » Debugging and Diagnostics  ·  Flag idea as inappropriate…  ·  Admin →
            Miha Markic supported this idea  · 
          • 2,308 votes
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              33 comments  ·  Visual Studio IDE » Languages - C#  ·  Flag idea as inappropriate…  ·  Admin →
              Miha Markic commented  · 

              Perhaps a good option is to use C++ AMP stuff (http://msdn.microsoft.com/en-us/library/hh265137.aspx) in a separate library and create a managed wrapper around it that communicates the minimum possible data. BTW I've made C# framework for doing GPU a while back ago. It was like you were programming in C# using a custom C# library and the generated code would be compiled for the GPGPU during compilation time. It was working but later hadn't have time to push it forward.

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